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Bloody, Bloody hell.

Awesome game but I have been working on such a similar game for about 2 months now. Your totally gonna steal my thunder lol.

Lets see... I have a story mode and a survival mode... My story line is based around a virus mutation.. And it looks so crap compared to yours.

However, this is a well made game with some subtle hints of humour (elliot reid, Mercy Hospital... etc :D) I enjoyed it, but im so pissed off that my game is now basically gonna be a 'rip' of yours despite me working so hard on it :(

toge-games responds:

Haha.. thanks for the compliment and I am truly looking forward to play your game. Let me know when it is released :)

eh... Not what I am looking for but...

... good for the people who need it.

See I am trying to make one of those keepy up games and I was wondering if it was possible to apply the same gravity and jump options that you would use in a platformer game, only change the hit test to make it so it "jumps" when in contact with the mouse...

So far, my attempts have been a bit of a failure... Do u have any ideas?

On another note:

This is a well layed out and easy to understand tut that should help any level of flash coder create their basic platformer game, good job.

bobselight responds:

Hm yeah I think it would be possible to do this if you change the scripts a bit, for exemple, instead of writing that when the UP touch is down: circle jumps, write that when circle hit Y: circle jumps (if Y is an object that follow your cursor). Maybe it could be written that way (put that script on circle):

onClipEvent (load) {
fall = false;
_name = "circle";
jump = 0;
speed = 8;
jumpheight = 10;
maxfall = -54;
}
onClipEvent (enterFrame) {
xmin = getBounds(_root).xMin;
xmax = getBounds(_root).xMax;
ymin = getBounds(_root).yMin;
ymax = getBounds(_root).yMax;
if (this.hitTest(_root.y)) && fall == false && jump == undefined) {
fall = true;
jump = jumpheight;
}
if (jump<>undefined) {
if (jump>maxfall) {
jump--;
}
_y -= jump;
}
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
_x -= speed;
}
if (Key.isDown(Key.RIGHT)) {
_x += speed;
}
}

Good luck with your game and thanks for the comment =)

Physics suck...

I thought it would be like one of those weird catapult game syou get...

It was alright but the physics were really off and it was hard to tell the direction a vegtable would go once it was on the slicer...

squidsquid responds:

Thanks, the physics aren't really off - veggies fling off at a tangent to the direction of rotation at the time of release. But the angle of the tangent is changing quickly when you are flinging the veggies around straight upwards, which makes it especially challenging to get them in when the bowl is close!

If Carlsberg Made Cursor Games...

Started to get hard around level 13 and then once we got inot the 20's i was manic :S

Nice game dude, lets see some more in the future!

studiopaul responds:

Great idea, I really should have called it that. If Carlsberg Made Cursor Games...

mmmm

Well overall not too shabby, but heres what it needs:

- Backgrounds
- Smoother Animation
- Better effects
- Less Speaking
- Sound FX with each of the moves

5 points for improvement... 5 points deducted :]

Hope this helps make your next one awesome.
~Bob

neo191996 responds:

It sure helps.Thanks for the critics

lol

well it was alright up until dad turned into a giant coz then none of your attacks could harm him... So aside from being pixely graphics, impossible to beat (on my computer anyway...) and completely repetative its a job well done :l

Good points:
- the intro was kinda nice :P
- some funny attacks but no special moves or combos...

the problem is you have got a really basic game :l

its like dad and me just toned down which isnt fantastic :l

better luck on your future works.

El-Presidente responds:

you hit dad closer to his center...it would be too easy if you could just hit his rock-hard abs...instead you have to hit him where it hurts.

Age 32, Male

Games Developer

England, UK

Joined on 5/14/07

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