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Bloody, Bloody hell.

Awesome game but I have been working on such a similar game for about 2 months now. Your totally gonna steal my thunder lol.

Lets see... I have a story mode and a survival mode... My story line is based around a virus mutation.. And it looks so crap compared to yours.

However, this is a well made game with some subtle hints of humour (elliot reid, Mercy Hospital... etc :D) I enjoyed it, but im so pissed off that my game is now basically gonna be a 'rip' of yours despite me working so hard on it :(

toge-games responds:

Haha.. thanks for the compliment and I am truly looking forward to play your game. Let me know when it is released :)

eh... Not what I am looking for but...

... good for the people who need it.

See I am trying to make one of those keepy up games and I was wondering if it was possible to apply the same gravity and jump options that you would use in a platformer game, only change the hit test to make it so it "jumps" when in contact with the mouse...

So far, my attempts have been a bit of a failure... Do u have any ideas?

On another note:

This is a well layed out and easy to understand tut that should help any level of flash coder create their basic platformer game, good job.

bobselight responds:

Hm yeah I think it would be possible to do this if you change the scripts a bit, for exemple, instead of writing that when the UP touch is down: circle jumps, write that when circle hit Y: circle jumps (if Y is an object that follow your cursor). Maybe it could be written that way (put that script on circle):

onClipEvent (load) {
fall = false;
_name = "circle";
jump = 0;
speed = 8;
jumpheight = 10;
maxfall = -54;
}
onClipEvent (enterFrame) {
xmin = getBounds(_root).xMin;
xmax = getBounds(_root).xMax;
ymin = getBounds(_root).yMin;
ymax = getBounds(_root).yMax;
if (this.hitTest(_root.y)) && fall == false && jump == undefined) {
fall = true;
jump = jumpheight;
}
if (jump<>undefined) {
if (jump>maxfall) {
jump--;
}
_y -= jump;
}
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
_x -= speed;
}
if (Key.isDown(Key.RIGHT)) {
_x += speed;
}
}

Good luck with your game and thanks for the comment =)

dude?

ok,

you need some tips.

- original questions plz?
- better graphics?
- lives?
- a background maybe?

it looks rushed and plays awful. You need to spend longer on it and try using my tips to make it better in the future...

Eekium responds:

the questions were original....

Physics suck...

I thought it would be like one of those weird catapult game syou get...

It was alright but the physics were really off and it was hard to tell the direction a vegtable would go once it was on the slicer...

squidsquid responds:

Thanks, the physics aren't really off - veggies fling off at a tangent to the direction of rotation at the time of release. But the angle of the tangent is changing quickly when you are flinging the veggies around straight upwards, which makes it especially challenging to get them in when the bowl is close!

mmm nice tut...

but Im having a bit of trouble with the smoothness of my sprites animation... How many frames inbetween poses are there and what FPS do you use?

Thanks for your help ^^

~Bob

different responds:

It depends on your movie frame per second. Sometimes only having one frame of the sprite per one frame on the flash file can make the resulting animation too fast. In this case it is best to either lower the overall frames per second, or span that single sprite frame over multiple frames in the timeline.

Smoothness will also depend on the quality of the sprite sheet you are utilising - how many 'in-between' states etc. A 16 frame running animation will always look smoother than a 2 frame one.

Hope that answers your question.

If Carlsberg Made Cursor Games...

Started to get hard around level 13 and then once we got inot the 20's i was manic :S

Nice game dude, lets see some more in the future!

studiopaul responds:

Great idea, I really should have called it that. If Carlsberg Made Cursor Games...

mmmm

Well overall not too shabby, but heres what it needs:

- Backgrounds
- Smoother Animation
- Better effects
- Less Speaking
- Sound FX with each of the moves

5 points for improvement... 5 points deducted :]

Hope this helps make your next one awesome.
~Bob

neo191996 responds:

It sure helps.Thanks for the critics

In short - Its very good (6.5)

You got yourself a nice game!

however, IMO there are a couple things that should be changed so you get the most out of it...

1) Personally I dont think that the backgrounds worked too well... maybe you should try making the actual mini games fill the screen and then a transition going to the next 1 and so on?

2) Although many people might make the link between this and Grid 16, four second fury in concept, the fact that you have used new ideas and minigame makes this original... Just be careful when updating not too make it too similar or people who don't understand tributes might have a go at you :l

3) Make it more obvious that the speed is changing similar to what grid 16 does, it comes up and tells you... just have some sort of message...

4) I dont think the math game works properly...
on 2 occasions all 3 answers were right... :l Have a look at the code maybe? Try using if statements on the first box saying a random number then make box 2 look at box 1 and say if "box1"=true (true = correct answer) then display random number and the same for third box. If false then right answer displayed etc... I'm not too sure on the code here xD

5) Make changing backgrounds easier, I had no time to click the arrows make the keyboard numbers change the BG's eg. 1 = background 1 etc.

6) Music options and mutes

7) Try upgrading the graphics on the games a lil

8) on the laser game make the lasers stay there after they have been shot so it makes it devilishly hard xD

At least consider making these changes and you may improve your game a lot ^^

I would be happy to help with coding and art work if you wouldn't mind mentioning my name in the credits... :D

Drop me a line if you want to on - hi5er_@hotmail.com

hope this helps and good luck ^^

~Hi5er (Bob)

Aldarnc responds:

Hey, glad you liked it!

I tried having a little animation or something each time you won but it got kind of annoying and i couldn't get it to look v good. Same thing about backgrounds i'm not an artist so i can't really draw anything that would look nice.

I know about the math game but i don't really see why it matters if some are the same.. its more complicated than using a few if statements but i'll take a look at it anyway.

Good idea about changing backgrounds! There are already mute buttons for music and sound fx (see instructions / HUD). The lasers stay longer on the laser game as you get to higher speeds.

I added you to msn but i haven't seen you come online yet, mine is realaldarns@hotmail.com if you wanna add me.

lol

well it was alright up until dad turned into a giant coz then none of your attacks could harm him... So aside from being pixely graphics, impossible to beat (on my computer anyway...) and completely repetative its a job well done :l

Good points:
- the intro was kinda nice :P
- some funny attacks but no special moves or combos...

the problem is you have got a really basic game :l

its like dad and me just toned down which isnt fantastic :l

better luck on your future works.

El-Presidente responds:

you hit dad closer to his center...it would be too easy if you could just hit his rock-hard abs...instead you have to hit him where it hurts.

well i think its safe to say I won :]

with a total of -37 points. :D

not bad a quiz ^^

Little-Rena responds:

Lol, well thanks.

Age 32, Male

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