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its not a satisfying game...

You cant do much, the graphics aernt too good and there is no objective... Maybe remake this where you have to guide one of those blobs into a goal and avoid some obstacles maybe?

Just some thoughts.

Nice game dude

A nice game, I like the twist that the aim of the game is good to die... Although i found the harder levels in the game (Like the last 10) easier than the middle ones :l

The boss at the end wa sa nice idea as well, at first I thought it looped but then I realised those gay hearts gave u more life xD Good job.

eh... Not what I am looking for but...

... good for the people who need it.

See I am trying to make one of those keepy up games and I was wondering if it was possible to apply the same gravity and jump options that you would use in a platformer game, only change the hit test to make it so it "jumps" when in contact with the mouse...

So far, my attempts have been a bit of a failure... Do u have any ideas?

On another note:

This is a well layed out and easy to understand tut that should help any level of flash coder create their basic platformer game, good job.

bobselight responds:

Hm yeah I think it would be possible to do this if you change the scripts a bit, for exemple, instead of writing that when the UP touch is down: circle jumps, write that when circle hit Y: circle jumps (if Y is an object that follow your cursor). Maybe it could be written that way (put that script on circle):

onClipEvent (load) {
fall = false;
_name = "circle";
jump = 0;
speed = 8;
jumpheight = 10;
maxfall = -54;
}
onClipEvent (enterFrame) {
xmin = getBounds(_root).xMin;
xmax = getBounds(_root).xMax;
ymin = getBounds(_root).yMin;
ymax = getBounds(_root).yMax;
if (this.hitTest(_root.y)) && fall == false && jump == undefined) {
fall = true;
jump = jumpheight;
}
if (jump<>undefined) {
if (jump>maxfall) {
jump--;
}
_y -= jump;
}
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.LEFT)) {
_x -= speed;
}
if (Key.isDown(Key.RIGHT)) {
_x += speed;
}
}

Good luck with your game and thanks for the comment =)

eh, not bad.

smashing layout
very neat
good choice of colours/voices/word art

too simple to be a game of its own... Its a concept that would belong in a game similar to grid 16 etc...

If you put together a group of simple games like this then I am sure you will get some decent reviews and a much better end project.

PS - 4th worldwide as of 9th August 08

Name - Cheesey
Clicks - 207
Country - England

dude?

ok,

you need some tips.

- original questions plz?
- better graphics?
- lives?
- a background maybe?

it looks rushed and plays awful. You need to spend longer on it and try using my tips to make it better in the future...

Eekium responds:

the questions were original....

Physics suck...

I thought it would be like one of those weird catapult game syou get...

It was alright but the physics were really off and it was hard to tell the direction a vegtable would go once it was on the slicer...

squidsquid responds:

Thanks, the physics aren't really off - veggies fling off at a tangent to the direction of rotation at the time of release. But the angle of the tangent is changing quickly when you are flinging the veggies around straight upwards, which makes it especially challenging to get them in when the bowl is close!

mmm nice tut...

but Im having a bit of trouble with the smoothness of my sprites animation... How many frames inbetween poses are there and what FPS do you use?

Thanks for your help ^^

~Bob

different responds:

It depends on your movie frame per second. Sometimes only having one frame of the sprite per one frame on the flash file can make the resulting animation too fast. In this case it is best to either lower the overall frames per second, or span that single sprite frame over multiple frames in the timeline.

Smoothness will also depend on the quality of the sprite sheet you are utilising - how many 'in-between' states etc. A 16 frame running animation will always look smoother than a 2 frame one.

Hope that answers your question.

If Carlsberg Made Cursor Games...

Started to get hard around level 13 and then once we got inot the 20's i was manic :S

Nice game dude, lets see some more in the future!

studiopaul responds:

Great idea, I really should have called it that. If Carlsberg Made Cursor Games...

mmmm...

Its too hard because of the control :l

Make it easier to move and more people will enjoy it.

mmmm

Well overall not too shabby, but heres what it needs:

- Backgrounds
- Smoother Animation
- Better effects
- Less Speaking
- Sound FX with each of the moves

5 points for improvement... 5 points deducted :]

Hope this helps make your next one awesome.
~Bob

neo191996 responds:

It sure helps.Thanks for the critics

Age 32, Male

Games Developer

England, UK

Joined on 5/14/07

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