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ha pretty nice :D

The fact that Gambit didnt die and he kept giving a thumbs up was prolly the highlight... Think you shoulda made more of that like he started saying it on purpose to try and get Gambit killed coz he was annoying or something... Only to keep getting the whole 8D

Not much animation here... you should work on that in the future but here I think it worked.

Good job.

ha ha so true...

And for everyone that doesn't know which site is the best lemme clear things up for you:

Bebo - for kids / downies.

Myspace - for geeks and "epic" coders

Facebook - for people who feel they're too old for MSN / Yahoo / AIM / Whatever...

Pick your place! ^_^

It was meh...

There wasnt much difference from the first, he dodges blocks and then theres a robot thing.It was basically the same thing but again :P

The animation was probably the worst part of this, but its easy to work on, as for art and special effects you've got them nailed. The explosion and the tetris blocks changing into the robot were pretty spectacular.

If you pull the game off right it could be amazing.

great edition to the series

A very nice madness flash and excellently animated and presented.

And do I detect a few elements of Left 4 dead creeping in there at the end? :P 4 survivors... cough... helicopter... cough... boat... cough. Ha.

Anyway really liked it and I thought when Curtis was on floor with his pistol and hes deciding which zombie to shoot and ends up shooting himself was a nice touch coz a lot of people would probably do that in that situation.

Cant wait for the third, but do we really have to wait till Madnessday 2010?

il mark the lyp syncing on its own

I understand you were just making this to test out lypsyncing and in that area you get a solid six.

The only thing that holds you back is the fact that it is primitive mouth movement... Real lyp syncing requires some more work with lip tensing, showing teeth, use of tongue and more dramatic mouth shapes...

But, the shape tween you have used gets the job done so you dont need to worry about too much right now.

And obviously when you make a proper animation be sure to tune up the art and animation a tad more than this :D

based on a true story?

You must know some crazy people dude.

Or you just like pot?

Good effort on the animation tho.

hmmm... not bad I guess...

This is done in pivot yeah?

try experimenting with flash if you can get a hold of a copy. As for the animation it wasnt too bad, but it could of been smoother and some of the movements were a lil wierd,

like there was no build up for anthing it just happened, like if your gna try and jump real high you bend down low first then push, u dont just shoot up.

Work on making the moves more realistic... then just basic stuff like buttons, sound and music, which are easy to add.

StickYou responds:

Thank you for the advice

Age 32, Male

Games Developer

England, UK

Joined on 5/14/07

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